BRUTALIST currently uses images generated with Midjourney. I want to replace it with REAL ART by PEOPLE. Get in touch with me for a potential commission."
How virtuous of you to dunk on an independent ttrpg developer. We are all very impressed that you went out of your way to type this.
Seriously, though. Lighten up. If Sigve were charging for this, I would agree with you. This is free and they are explicitly mentioning that they intend to replace the placeholders with paid human art.
why would you post this? like the developer literally is asking for and promoting commission work and you just post this low effort garbage... why do we not love each other
Thanks for the question! If having a skill helps for a given risk, then sure. Right now they dont do much mechanically, but what i have been thinking is to have certain obstacles be automatically neutralized by certain skill ranks. For example, hacking a basic PC would be no issue to someone with Hacking (ex).
Just a quick note about the manifesto site. Under the heading Functionality First, you are talking about "presentation", but in the next sentence you have a double space in "They should".
It's a pet peeve of mine when someone discusses something not to do, then actually does that themselves, especially when it comes to writing.
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Midjourney crap = no go for me.
"THIS GAME NEEDS ART
BRUTALIST currently uses images generated with Midjourney. I want to replace it with REAL ART by PEOPLE. Get in touch with me for a potential commission."
How virtuous of you to dunk on an independent ttrpg developer. We are all very impressed that you went out of your way to type this.
Seriously, though. Lighten up. If Sigve were charging for this, I would agree with you. This is free and they are explicitly mentioning that they intend to replace the placeholders with paid human art.
I'm already in touch with two different artists and discussing commissions 😊
why would you post this? like the developer literally is asking for and promoting commission work and you just post this low effort garbage... why do we not love each other
Are skills supposed to add dice to risk rolls?
Came here to ask a similar question. I can’t tell why there are 4 different levels of skills mechanically.
Hey, thanks for the comment. I answered OP above. Does that clarify the issue for you?
Thanks for the question! If having a skill helps for a given risk, then sure. Right now they dont do much mechanically, but what i have been thinking is to have certain obstacles be automatically neutralized by certain skill ranks. For example, hacking a basic PC would be no issue to someone with Hacking (ex).
Just a quick note about the manifesto site. Under the heading Functionality First, you are talking about "presentation", but in the next sentence you have a double space in "They should".
It's a pet peeve of mine when someone discusses something not to do, then actually does that themselves, especially when it comes to writing.
Cheers,
I'll fix it immediately!
Sorry if that came off pissy, was not my intent. Great work btw.
Cheers,
Thanks, I very much appreciate feedback that helps me improve my work. 😊